About

Duskforge Play started as a group chat where a few of us kept swapping screenshots and arguing about which games were worth the storage space. At some point we figured we might as well write it all down properly. So here we are: a small independent team that plays mobile games and reports back without pretending every title is a masterpiece. ,We don't take games from a publisher's wishlist. Something catches our eye in a store listing, a friend recommends it, or we stumble on a weird indie thing, and then one of us installs it and lives with it for a week. Only after that does anything get written. If a game gets uninstalled by day two, that tells its own story and we mention it. ,When we review, we care about the stuff that actually affects your hands and your phone: how the controls feel, whether touch targets are sized for thumbs, how fast the battery melts, and which settings menu hides the option that fixes everything. Fun matters most, but comfort is part of fun. ,We're based in Europe and we all have day jobs, so the pace is human. Quality over quantity, and no filler. If we didn't play it, we don't write about it.

Lukas Vogel — Lukas has been chasing mobile games since the days of resistive touchscreens and styluses. He edits every review and still loses arguments about turn-based combat.